About This Game “Us And Them - Cold War” is a turn-based strategy game about cold war that you can play either as CIA or KGB. Although it is a game of territorial expansion, the rivals do not attack their opponent using military force. Instead they are using an army of Spies, Assassins and Experts of various kinds (like economy, technology etc.) in order to destabilize the enemy's countries socially, economically, politically and finally to change their governments’ ideology and attach them in their own political block. The player will have to manage resources like money, oil and technology. He must place his units strategically on the map and create a series of spy networks waiting for the right moment to unleash a series of sabotages, assassinations, bribes, revolutions, arrests and interrogations of enemy units. Since most of the units are hidden to the enemy, the collection and interception of crucial information about the countries, the units' attributes and their whereabouts is essential for victory. Features: Take advantage of great Cold War personalities like Che Guevara, Henry Kissinger, Mao Ze Dong, Fidel Castro the Pope and many many more! Research and develop spy gadgets right out of James Bond's laboratories and some famous equipment of real life spies. Take part in the historic Space Race Use your nuclear arsenal to intimidate the opponent. A series of special rules will allow you to deploy special strategies like the “Domino Effect” and the “Communist sandwich”. All units, as a representation of actual persons, have their own skills and attributes that make them unique. The game features a series of random events that in the most part are real events of the cold war era. 7aa9394dea Title: US and THEMGenre: StrategyDeveloper:Icehole GamesPublisher:Strategy FirstRelease Date: 8 Mar, 2010 US And THEM Mod Download I really can't recommend this game as long as it is in this state. There are tons of bugs, I can't get a resolution higher than 1024x768 (WTF), the interface is pretty awful...I really like the concept of this game, however. It just suffers from very poor production values and poor programming. If this was made by a studio other than one dude in his basement during his spare time, it could truly be a spectacular game. However, as it is, do not waste your $10.. Good game, but frustrating at times when countries rebel and join the opponent. VERY hard to get them back in the fold. Micromanaging is indispensable to remember which agents are where. Just finished 1 compaign in 7 hours. Great price\/fun ratio. Although not a big game, its not a casual game, lots of depth.. okay i would like to say that i really gave this game a fair chance but i am actually so annoyed that i have taken the time to write a review: here are my problems1) This game does not work on the proper resolutions2) There is no tutorial for this game, it constantly tells you to read the manual... which does not contain any additional information either. i tried to look up some youtube videos but i could find only one person explaining the game...3) The chance system makes no sense... i had a 91% chance of succes to do something and yet it managed to fail 5 times in a row... (statistically the chances of that happening are really verry low: 0,0000059%) i have no problem playing a game based on statistics but if you make such a game... then make it properly.4) There is no way to save your game.. you can only use autosaves5) You cannot skip any of the movies (and they take a really long time)6) When i first played this game a while ago it would not even start properlyIn a nutshell... the topic of this game is pretty cool and i would understand peoples attraction to it.... however it is a waste of time.... you spend more time watching the movies then actually playing... and for most of the time you really have no idea what you are doing. I got the game when it was on an 80% sale for $2. At that price, it's worth it. Anymore... I dunno.I didn't experience any glitches in the game, so I dunno what others are talking about.However, the game still really isn't that great. The concept seems awesome, but it's a big letdown. The game is very simple and repetitive. You buy spies, assassins, and political advisors over and over to influence smaller countries before bigger countries to get the domino effect, and focus on countries that are rich in income and natural resources. The tech, resource, and military advisors are situation specific. Space race? Forget it. Nuke research? Forget it. Just zero them out and pour all your research into spy tech. Lose a spy from an assassination or revolution gone wrong? Buy two more to replace it. Heck, buy four more so you can train them in advance. Also, buy finance, tech, and resource advisors to boost your economy where it counts too.What really stinks is the in game spreadsheet of all your spies doesn't hone in where agents are located if you click on their row. In other words, you have to remember where your hundreds of agents are on the board. If any go passive from completing a mission, but you forget about them, you'll be stuck paying upkeep for nothing for the rest of the game.The game does give you a master plan button that automatically executes missions if they're successful within a certain probability, but still, you're just doing the same thing over and over again. The hardest part of the game is upkeep since agents cost $15k per turn in the field. You'll buy a bunch of agents since you have so much to do, but then you won't be able to afford more towards the game's end where you're mopping countries up. I guess the capitalist campaign was easier since you didn't have to do as much of this though, and you already start with the Middle East which gives you a boatload of resources. As the commies, I just influenced Iran, Iraq, Saudis, then Argentina and Brazil at the same time that I mopped up the Middle East. Then I took Japan, Pakistan, Thailand, Norway, Finland, France, Mexico, Italy, Britain, South Africa, Indonesia, Australia, and Canada. The computer took Poland, Czechoslavkia, Hungary, Vietnam, Angola, Republic of Congo, Rwanda, and Laos from me, but who cares? I even got spontaneous revolts in Greece, Turkey, Algeria, Peru, Bolivia, Burma, Malaysia, Mozambique, and Chile.I dunno... I beat the game by 1970 both as capitalists and communists. It just wasn't that much of a challenge even if it's harder to take Belgium than Britain. South Korea and West Germany are a pain in the butt to influence also. China's a pain in the butt to take as Capitalists, but you just have to surround it with capitalist countries and let the domino effect work out. The communists don't start with many lands, so it's all about picking them off one by one until the Soviet Union and China are all that's left standing. When the computer spies on your homeland too, all you have to do is assassinate its agents one by one every game month. That kills its treasury very fast since it has to train skilled spies over and over. Without spies, Canada stops flip flopping too since assassins can kill the Pope and Kissinger so Che can get down to business.The computer tried to kill me with Chernobyl in 1967, but did that work? Nope. This would be GREAT as a multiplayer game, but there's no option.. This game definitely had potential and i was looking forward to some cloak and dagger strategy while using my knowledge of the history during this period to my advantage, but the shotty game mechanics really ruined it for me and others.My review is simple, don't buy it. Since its release no other form of patches, upgrades, or communication has been posted. the 3.5 hours I have logged into the game were frustrating and included many resets.. This game is basically unplayable. The interface is buggy and locked to non-widescreen tiny resolutions, and the way the game plays does not feel very well thought out.. It's a game with a few major flaws, but for 2 dollars, I got more than my monies worth out of it. It plays as a board game, it's turn based, and your goal is to influence a set number of countries over to your ideology. You have a bunch of agents you can put in countries which can make it easier to spark a revolution, and some countries are more important than others, which helps you flip other countries as well. The game isn't super deep, but I think there's enough there to make it fun. I played on normal, and while I ran into some pitfalls and was on the verge of collapsing at a few points, once you know what you're doing and stabilize your initial situation, the game is not extraordinarily difficult, and the learning curve isn't too steep, if you read the manual and the tutorial, you should pick up enough to get by, the rest is trial and error. As I said though, there are a bunch of negatives, that may be dealbreakers for some people (and for its regular price, I'd consider them to be). The biggest one is the UI, it's total garbage, and for a game made in 2010, some of these issues are inexcusable, I've played early 90's games that did a better job. The game is tied to a single resolution, that does not appear to be designed for widescreen monitors (it did not display some text correctly, the top menu bar of your resources and income is not fully visible and there's no way to fix this, and some arrow keys have "ghosts" next to time). While there is a listing of all your agents, and where they are, there is no way to click on that list and go to them, so you have to remember where you have agents in the 70+ countries of the game to have them each take actions. There is a "master plan" menu that lets you automate all tasks with a certain success rate, but sometimes this isn't good enough, so it's very easy to forget where you have people and they will just sit around doing nothing the entire game. The other big negative for me is total lack of feedback about what is going on in the game. For example, I have an assassin, of skill 99, exp 99 (the highest possible in the game), and I'll have a 7% chance to execute an enemy of only 20 skill. The game gives you the chance of success, but there's no way to tell how it arrives at that number, and in that particular example I ran into, it seems very bizarre, especially when you'll get a 70% chance to kill with a much less qualified agent elsewhere. There's a ton of technologies in the game, there are four trees, each with a bunch of techs that give you bonuses, but again, while the game explains what each tech is (for example, dead drops, and it explains what a dead drop is if you didn't know), but there's nothing that explains how that translates to what having that tech does in the game, how much better it lets you avoid detection, or detect other agents, etc. So you have this research system that is large enough so that you'll never get everything, but there's no way of prioritizing what is the best value or use to you, because there's just no way of knowing what the practical benefit to any of these things are, other than they are (allegedly) providing a bonus. The final negative is lack of multiplayer, this is a game where I think if you played against another human, even with the above problems, would actually be a blast to play, becasue the whole point is hiding agents around the world and trying to spark revolutions as quickly and quietly as possible, and having to go up against an actual human intelligence as opposed to an AI that does not really make the best decisions would be an entirely different ballgame.
alinelcocubkids
US And THEM Mod Download
Updated: Mar 15, 2020
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